{"id":2205,"date":"2016-01-01T00:46:49","date_gmt":"2015-12-31T23:46:49","guid":{"rendered":"http:\/\/www.lyceelecorbusier.eu\/p5js\/?p=2205"},"modified":"2018-03-18T10:46:58","modified_gmt":"2018-03-18T09:46:58","slug":"p5-js-15-narration-non-lineaire-2","status":"publish","type":"post","link":"https:\/\/www.lyceelecorbusier.eu\/p5js\/?p=2205","title":{"rendered":"\/ p5.js \/ 15 \/ Narration non lin\u00e9aire"},"content":{"rendered":"<p style=\"text-align: center;\"><!--more--><\/p>\n<p>&nbsp;<\/p>\n<h2>Construire une narration non-lin\u00e9aire avec p5.js<\/h2>\n<p><a href=\"http:\/\/www.lyceelecorbusier.eu\/p5\/jardin-champs\/\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" class=\"aligncenter wp-image-3395 size-full\" src=\"http:\/\/www.lyceelecorbusier.eu\/p5js\/wp-content\/uploads\/sites\/25\/2016\/01\/jardin.jpg\" width=\"780\" height=\"492\" srcset=\"https:\/\/www.lyceelecorbusier.eu\/p5js\/wp-content\/uploads\/sites\/25\/2016\/01\/jardin.jpg 780w, https:\/\/www.lyceelecorbusier.eu\/p5js\/wp-content\/uploads\/sites\/25\/2016\/01\/jardin-300x189.jpg 300w, https:\/\/www.lyceelecorbusier.eu\/p5js\/wp-content\/uploads\/sites\/25\/2016\/01\/jardin-768x484.jpg 768w\" sizes=\"(max-width: 780px) 100vw, 780px\" \/><\/a><\/p>\n<p><strong><em>&#8220;Je vais dans le jardin, je vois voir maman ou je vais manger des cerises (dans ce cas il faut que je prenne l&#8217;\u00e9chelle), je mange des cerises, je vais faire la sieste&#8230;&#8221;<\/em><\/strong><\/p>\n<p>Voici la structure de l&#8217;histoire.<br \/>\nPour rendre l&#8217;histoire plus int\u00e9ressante une condition d&#8217;acc\u00e8s au cerisier est requise (il faut prendre l&#8217;\u00e9chelle).<br \/>\nSi le mot (en rose) est saisi dans le champ, le lecteur passe \u00e0 l&#8217;\u00e9tape suivante&#8230;<\/p>\n<p><img loading=\"lazy\" width=\"750\" height=\"1084\" class=\"aligncenter size-full wp-image-3403\" src=\"http:\/\/www.lyceelecorbusier.eu\/p5js\/wp-content\/uploads\/sites\/25\/2016\/01\/nnl2.png\" alt=\"\" srcset=\"https:\/\/www.lyceelecorbusier.eu\/p5js\/wp-content\/uploads\/sites\/25\/2016\/01\/nnl2.png 750w, https:\/\/www.lyceelecorbusier.eu\/p5js\/wp-content\/uploads\/sites\/25\/2016\/01\/nnl2-208x300.png 208w, https:\/\/www.lyceelecorbusier.eu\/p5js\/wp-content\/uploads\/sites\/25\/2016\/01\/nnl2-708x1024.png 708w, https:\/\/www.lyceelecorbusier.eu\/p5js\/wp-content\/uploads\/sites\/25\/2016\/01\/nnl2-664x960.png 664w\" sizes=\"(max-width: 750px) 100vw, 750px\" \/><\/p>\n<p><a href=\"http:\/\/lyceelecorbusier.eu\/p5\/jardin-champs\/empty-example.zip\">T\u00e9l\u00e9charger les images et les fichiers de bases<\/a><\/p>\n<h2>\u00c9tape 1<\/h2>\n<p>D&#8217;abord les variables pour les images et une variable pour l&#8217;\u00e9tat initial (attention \u00e0 \u00e9crire <em>etat<\/em> et non <em>\u00e9tat)<\/em>.<\/p>\n<pre>var sortir;\r\nvar jardin;\r\nvar mere;\r\nvar cerisier;\r\nvar manger;\r\nvar sieste;\r\n\r\nvar etat = 0;<\/pre>\n<p>Ensuite, une fonction <em>preload()<\/em>\u00a0est cr\u00e9\u00e9e pour le chargement des images.<\/p>\n<pre>function preload(){\r\n\u00a0 sortir = loadImage(\"images\/0-sortir.jpg\");\r\n\u00a0 jardin = loadImage(\"images\/1-jardin.jpg\");\r\n\u00a0 mere = loadImage(\"images\/2-mere.jpg\");\r\n\u00a0 cerisier = loadImage(\"images\/3-cerisier.jpg\");\r\n\u00a0 manger = loadImage(\"images\/4-manger.jpg\");\r\n\u00a0 sieste= loadImage(\"images\/5-sieste.jpg\");\r\n}<\/pre>\n<p>Dans <em>setup()<\/em> cr\u00e9er le canvas :<\/p>\n<pre>function setup() {\r\n createCanvas(1280, 800);\r\n}<\/pre>\n<p>Dans la fonction <em>draw()<\/em>\u00a0cr\u00e9er les conditions d&#8217;affichage :<\/p>\n<pre> if (etat == 0){\r\n\u00a0\u00a0\u00a0 image(sortir, 0,0); \r\n\u00a0}else if (etat == 1) {\r\n\u00a0\u00a0\u00a0 image(jardin, 0,0);\r\n }\r\n...<\/pre>\n<p>Si la variable<em>\u00a0etat<\/em> est \u00e9gale \u00e0 0 alors l&#8217;image <em>sortir<\/em> s&#8217;affiche, si la variable <em>\u00e9tat<\/em> est \u00e9gale \u00e0 1 c&#8217;est l&#8217;image <em>jardin<\/em> qui s&#8217;affiche&#8230; et ainsi de suite pour toutes les \u00e9tats de la variable.<br \/>\nAfin de tester le chargement des images, il faut cr\u00e9er une fonction <em>keyTaped() <\/em>pour afficher les images \u00e0 l&#8217;aide d&#8217;une touche du clavier :<\/p>\n<pre>if(key == '0'){\r\n\u00a0\u00a0\u00a0 etat = 0;\r\n\u00a0 }else if (key == '1'){\r\n\u00a0\u00a0 \u00a0\u00a0\u00a0 \u00a0etat = 1;\r\n\u00a0\u00a0 \u00a0}<\/pre>\n<p>Si la touche 0 est utilis\u00e9e l&#8217;\u00e9tat = 0 (c&#8217;est-\u00e0-dire que l&#8217;image &#8220;sortir&#8221; s&#8217;affiche (rappelons que c&#8217;est la valeur par d\u00e9faut))<br \/>\nSi la touche 1 est utilis\u00e9e l&#8217;\u00e9tat = 1 (c&#8217;est-\u00e0-dire que l&#8217;image &#8220;jardin&#8221; s&#8217;affiche)<br \/>\net ainsi de suite&#8230;. \u00a0Attention l&#8217;<em>etat3<\/em> et l&#8217;<em>etat4<\/em> appelle la m\u00eame image (le texte diff\u00e9rera par la suite) !<\/p>\n\n\t\t<div class=\"toggle-box\">\n\t\t<p class=\"toggle-trigger\"><a href=\"javascript:void(0);\">Code \u00e9tape 1<\/a><\/p>\n\t\t<div class=\"toggle-section\"><p>\n<pre>var sortir;\r\nvar jardin;\r\nvar mere;\r\nvar cerisier;\r\nvar manger;\r\nvar sieste;\r\n\r\nvar etat = 0;\r\n\r\n\r\nfunction preload(){\r\n sortir = loadImage(\"images\/0-sortir.jpg\");\r\n jardin = loadImage(\"images\/1-jardin.jpg\");\r\n mere = loadImage(\"images\/2-mere.jpg\");\r\n cerisier = loadImage(\"images\/3-cerisier.jpg\");\r\n manger = loadImage(\"images\/4-manger.jpg\");\r\n sieste= loadImage(\"images\/5-sieste.jpg\");\r\n}\r\n\r\n\r\nfunction setup() {\r\n createCanvas(1280, 800);\r\n}\r\n\r\nfunction draw() {\r\n background(255);\r\n textSize(20);\r\n if (etat == 0){\r\n image(sortir, 0,0);\r\n }else if (etat == 1) {\r\n image(jardin, 0,0);\r\n }else if (etat == 2) {\r\n image(mere, 0,0);\r\n }else if (etat == 3) {\r\n image(cerisier, 0,0);\r\n }else if (etat == 4) {\r\n image(cerisier, 0,0);\r\n }else if (etat == 5) {\r\n image(manger, 0,0);\r\n }else if (etat == 6) {\r\n image(sieste, 0,0);\r\n }\r\n }\r\n\r\nfunction keyTyped(){\r\n if(key == '0'){\r\n etat = 0;\r\n }else if (key == '1'){\r\n etat = 1;\r\n }else if (key == '2'){\r\n etat = 2;\r\n }else if (key == '3'){\r\n etat = 3;\r\n }else if (key == '4'){\r\n etat = 4;\r\n }else if (key == '5'){\r\n etat = 5;\r\n }else if (key == '6'){\r\n etat = 6;\r\n }\r\n}<\/pre>\n<p>Tout \u00e7a permet de tester l&#8217;affichage de nos images et le bon fonctionnement de nos \u00e9tats.<\/p>\n<\/p><\/div>\n\t\t<\/div>\n<p>&nbsp;<\/p>\n<h2>\u00c9tape 2<\/h2>\n<p>Configurer le texte (voir <a href=\"http:\/\/www.lyceelecorbusier.eu\/p5js\/?p=2070\" target=\"_blank\" rel=\"noopener\">ici<\/a>, si vous avez oubli\u00e9)&#8230;<\/p>\n<pre>function setup() { \r\ncreateCanvas(1280, 800); \r\ntextFont(\"Helvetica\"); \r\ntextSize(24); \r\ntextAlign(LEFT); \r\n}<\/pre>\n<p>Ajouter un texte pour chaque \u00e9tat.<br \/>\nUn bloc de texte est cr\u00e9\u00e9 : <strong><em>text (\u201cle texte\u201d, position en X, position en Y, largeur de la bo\u00eete, hauteur de la bo\u00eete);<\/em><\/strong><\/p>\n<pre>function draw() {\r\n background(255);\r\n textSize(20);\r\n if (etat == 0){\r\n image(sortir, 0,0);\r\n text(\"Tu veux sortir ?\", 820, 200,450,100);\r\n }else if (etat == 1) {\r\n image(jardin, 0,0);\r\n text(\"Je cherche maman dans le jardin ou je vais manger des cerises ? Pense \u00e0 prendre l'\u00e9chelle pour monter au cerisier.\", 820, 50,450,200);\r\n }else if (etat == 2) {\r\n image(mere, 0,0);\r\n text(\"Elle a l'air super occup\u00e9e, je vais aller manger des cerises...\", 820, 50,450,200);\r\n }else if (etat == 3) {\r\n image(cerisier, 0,0);\r\n text(\"Zut ! T'as oubli\u00e9 l'\u00e9chelle.\", 820, 50,400,200);\r\n }else if (etat == 4) {\r\n image(cerisier, 0,0);\r\n text(\"Super t'a pris l'\u00e9chelle, tu peux manger plein de cerises.\", 820, 50,450,200);\r\n }else if (etat == 5) {\r\n image(manger, 0,0);\r\n text(\"Ventre plein, je vais faire une sieste.\", 820, 50,450,200);\r\n }else if (etat == 6) {\r\n image(sieste, 0,0);\r\n text(\"Fin provisoire.\", 820, 50,400,200);\r\n }\r\n }<\/pre>\n<p>Afin que le lecteur puisse progresser dans l&#8217;histoire en \u00e9crivant un mot dans un champ de saisie, \u00e0\u00a0l&#8217;aide du clavier, il faut cr\u00e9er le champ de saisie et un bouton de validation :<\/p>\n<p>Ajouter d&#8217;abord ces 3 variables au d\u00e9but du code.<\/p>\n<pre>var input, bouton, annotation;<\/pre>\n<p>Puis compl\u00e9ter la fonction\u00a0<em>setup()<\/em><\/p>\n<pre>function setup() {\r\n createCanvas(1280, 800);\r\n textFont(\"Helvetica\");\r\n textSize(20);\r\n textAlign(LEFT);\r\n \r\n input = createInput();\r\n input.position(820, 740);\r\n input.changed(saisieTexte); \r\n \r\n bouton = createButton('Cliquez');\r\n bouton.position(1030, 740);\r\n bouton.mousePressed(saisieTexte);\r\n annotation = createElement('annotation', '\u00c9crire ici');\r\n annotation.position(820, 710);\r\n}<\/pre>\n<p>Cr\u00e9er une fonction pour la saisie de texte.<\/p>\n<pre>function saisieTexte(){\r\n\r\n}<\/pre>\n<p>Elle permet de sp\u00e9cifier toutes les interactions n\u00e9cessaires :<br \/>\nCr\u00e9er une variable qui r\u00e9cup\u00e8re la saisie du texte\u00a0<em>var text = input.value();<\/em><br \/>\nL&#8217;\u00e9tat par d\u00e9faut est 0 (<em>var etat = 0;<\/em>)<br \/>\nCommencer par la fin !!<br \/>\nSi l&#8217;usager \u00e9crit\u00a0<em>d\u00e9but<\/em> dans le champ de saisie l&#8217;histoire retourne \u00e0 l&#8217;<em>etat0\u00a0<\/em>et le champ de saisie s&#8217;efface.<\/p>\n<pre>var text = input.value();\r\nif (text == \"d\u00e9but\"){\r\n etat = 0;\r\n input.value('');\r\n }<\/pre>\n<p>Attention car le code est sensible \u00e0 la casse et aux caract\u00e8res accentu\u00e9s. Si l&#8217;usager \u00e9crit\u00a0<em>D\u00e9but<\/em>\u00a0ou\u00a0<em>debut\u00a0<\/em>cela ne fonctionnera pas. Si vous voulez que l&#8217;usager puisse \u00e9crire <em>D\u00e9but \u00a0<\/em>ou <em>debut\u00a0<\/em>il faudra le sp\u00e9cifier dans le code.<br \/>\nRappel : <em>&amp;&amp;<\/em> pour <em>et<\/em> <em>||<\/em> pour <em>ou<\/em><\/p>\n<pre>if (text == \"d\u00e9but\" || text == \"D\u00e9but\" || text == \"debut\"){\r\n etat = 0;\r\n input.value('');\r\n }<\/pre>\n<p>Autre rappel, en programmation \u00e9gal s&#8217;\u00e9crit <em>==<\/em><\/p>\n<p>Ensuite, il suffit de commencer la narration.<br \/>\nSi je suis \u00e0 l&#8217;e<em>tat0<\/em> et si j&#8217;\u00e9cris\u00a0<em>sortir,\u00a0<\/em> je passe \u00e0 l&#8217;e<em>tat1<br \/>\n<\/em>Si je suis \u00e0 l&#8217;<em>etat1<\/em> et si j&#8217;\u00e9cris\u00a0<em>maman\u00a0<\/em>je passe \u00e0 l&#8217;<em>etat2<br \/>\n<\/em>Si je suis \u00e0 l&#8217;<em>etat1\u00a0<\/em>et si j&#8217;\u00e9cris <em>\u00e9chelle <\/em>je passe\u00a0\u00e0 l&#8217;<em>etat4<br \/>\nSi je suis \u00e0 l&#8217;etat1\u00a0<\/em>et si j&#8217;\u00e9cris<em> cerises<\/em>\u00a0je passe\u00a0\u00e0 l&#8217;<em>etat3<\/em><br \/>\n&#8230; (utiliser le sch\u00e9ma structurel du d\u00e9but)<\/p>\n<pre> if (text == \"d\u00e9but\"){\r\n etat = 0;\r\n input.value('');\r\n }else if (etat == 0 &amp;&amp; text == \"sortir\"){\r\n etat = 1;\r\n input.value('');\r\n }<\/pre>\n<p>En d\u00e9finitive on obtient le code suivant :<\/p>\n<pre>function saisieTexte(){\r\n var text = input.value();\r\n if (text == \"d\u00e9but\"){\r\n etat = 0;\r\n input.value('');\r\n }else if (etat === 0 &amp;&amp; text == \"sortir\"){\r\n etat = 1;\r\n input.value('');\r\n }else if (etat == 1 &amp;&amp; text == \"maman\"){\r\n etat = 2;\r\n input.value('');\r\n }else if ((etat == 1 &amp;&amp; text == \"\u00e9chelle\") ||(etat == 2 &amp;&amp; text == \"\u00e9chelle\") ||(etat == 3 &amp;&amp; text == \"\u00e9chelle\")){\r\n input.value('');\r\n etat = 4;\r\n }else if ((etat == 1 &amp;&amp; text == \"cerises\") || (etat == 2 &amp;&amp; text == \"cerises\") || (etat == 3 &amp;&amp; text == \"cerises\" )) {\r\n input.value('');\r\n etat = 3;\r\n }else if (etat == 4 &amp;&amp; text == \"manger\"){\r\n input.value('');\r\n etat = 5;\r\n }else if (etat == 5 &amp;&amp; text == \"sieste\"){\r\n input.value('d\u00e9but');\r\n etat = 6;\r\n }\r\n}<\/pre>\n\n\t\t<div class=\"toggle-box\">\n\t\t<p class=\"toggle-trigger\"><a href=\"javascript:void(0);\">Code \u00e9tape 2<\/a><\/p>\n\t\t<div class=\"toggle-section\"><p>\n<pre>var sortir;\r\nvar jardin;\r\nvar mere;\r\nvar cerisier;\r\nvar manger;\r\nvar sieste;\r\n\r\nvar etat = 0;\r\nvar input, bouton, annotation;\r\n\r\nfunction preload(){\r\n sortir = loadImage(\"images\/0-sortir.jpg\");\r\n jardin = loadImage(\"images\/1-jardin.jpg\");\r\n mere = loadImage(\"images\/2-mere.jpg\");\r\n cerisier = loadImage(\"images\/3-cerisier.jpg\");\r\n manger = loadImage(\"images\/4-manger.jpg\");\r\n sieste= loadImage(\"images\/5-sieste.jpg\");\r\n}\r\n\r\nfunction setup() {\r\n createCanvas(1280, 800);\r\n textFont(\"Helvetica\");\r\n textSize(20);\r\n textAlign(LEFT);\r\n \r\n input = createInput();\r\n input.position(820, 740);\r\n input.changed(saisieTexte); \r\n \r\n bouton = createButton('Cliquez');\r\n bouton.position(1030, 740);\r\n bouton.mousePressed(saisieTexte);\r\n annotation = createElement('annotation', '\u00c9crire ici');\r\n annotation.position(820, 710);\r\n }\r\n\r\nfunction draw() {\r\n background(255);\r\n textSize(20);\r\n if (etat === 0){\r\n image(sortir, 0,0);\r\n text('Tu veux sortir ?', 820, 200,450,100);\r\n }else if (etat == 1) {\r\n image(jardin, 0,0);\r\n text(\"Je cherche maman dans le jardin ou je vais manger des cerises ? Pense \u00e0 prendre l'\u00e9chelle pour monter au cerisier.\", 820, 50,450,200);\r\n }else if (etat == 2) {\r\n image(mere, 0,0);\r\n text(\"Elle a l'air super occup\u00e9e, je vais aller manger des cerises...\", 820, 50,450,200);\r\n }else if (etat == 3) {\r\n image(cerisier, 0,0);\r\n text(\"Zut ! T'as oubli\u00e9 l'\u00e9chelle.\", 820, 50,400,200);\r\n }else if (etat == 4) {\r\n image(cerisier, 0,0);\r\n text(\"Super t'a pris l'\u00e9chelle, tu peux manger plein de cerises.\", 820, 50,450,200);\r\n }else if (etat == 5) {\r\n image(manger, 0,0);\r\n text(\"Ventre plein, je vais faire une sieste.\", 820, 50,450,200);\r\n }else if (etat == 6) {\r\n image(sieste, 0,0);\r\n text(\"Fin provisoire.\", 820, 50,400,200);\r\n }\r\n}\r\n\r\nfunction saisieTexte(){\r\n var text = input.value();\r\n if (text == \"d\u00e9but\"){\r\n etat = 0;\r\n input.value('');\r\n }else if (etat == 0 &amp;&amp; text == \"sortir\"){\r\n etat = 1;\r\n input.value('');\r\n }else if (etat == 1 &amp;&amp; text == \"maman\"){\r\n etat = 2;\r\n input.value('');\r\n }else if ((etat == 1 &amp;&amp; text == \"\u00e9chelle\") ||(etat == 2 &amp;&amp; text == \"\u00e9chelle\") ||(etat == 3 &amp;&amp; text == \"\u00e9chelle\")){\r\n input.value('');\r\n etat = 4;\r\n }else if ((etat == 1 &amp;&amp; text == \"cerises\") || (etat == 2 &amp;&amp; text == \"cerises\") || (etat == 3 &amp;&amp; text == \"cerises\" )) {\r\n input.value('');\r\n etat = 3;\r\n }else if (etat == 4 &amp;&amp; text == \"manger\"){\r\n input.value('');\r\n etat = 5;\r\n }else if (etat == 5 &amp;&amp; text == \"sieste\"){\r\n input.value('d\u00e9but');\r\n etat = 6;\r\n }\r\n}<\/pre>\n<\/p><\/div>\n\t\t<\/div>\n<h2>\u00a0\u00c9tape 3<\/h2>\n<p>Pour faire figurer les consignes \u00e0 l&#8217;<em>etat0,<\/em> il faut ajouter le texte et le mettre en forme.<br \/>\nPour l&#8217;instant les textes sont tous formater \u00a0dans le <em>setup();<\/em><\/p>\n<pre> textFont(\"Helvetica\");\r\n textSize(20);\r\n textAlign(LEFT);<\/pre>\n<p>Mettons les consignes en\u00a0<em>Cambria, <\/em>taille <em>20<\/em>.<br \/>\nAfin que le texte\u00a0<em>&#8220;Tu veux sortir&#8221; <\/em>soit en<em> Helvetica\u00a0<\/em>il est n\u00e9cessaire de le repr\u00e9ciser, de plus nous changeons la couleur du texte\u00a0<em>fill(13, 108,147)<\/em><\/p>\n<pre>if (etat === 0){\r\n image(sortir, 0,0);\r\n textFont(\"Cambria\");\r\n fill(100);\r\n text(\"Pour avancer dans l'histoire il faut \u00e9crire au clavier le bon mot. Il est toujours contenu dans la phrase.\", 820, 50,450,100);\r\n textFont(\"Helvetica\");\r\n fill(13,108,147);\r\n text(\"Tu veux sortir ?\", 820, 200,450,100);\r\n }<\/pre>\n<p>Ajoutons \u00e0 la fin de <em>draw <\/em>les\u00a0r\u00e9f\u00e9rences des images.<\/p>\n<pre>textSize(10);\r\n text(\"'Au jardin', Katy Couprie Antonin Louchard, \u00c9ditions Thierry Magnier, 2003\", 820, 780, 450, 50);<\/pre>\n<p>Le formatage du champ de saisie, de sa l\u00e9gende et du bouton est r\u00e9alis\u00e9 en CSS dans le fichier <em>index.html<\/em><\/p>\n<pre> &lt;style&gt; \r\n body {\r\n padding: 0; \r\n margin: 0;\r\n } \r\n \r\n canvas {\r\n vertical-align: top;\r\n } \r\n \r\n annotation{\r\n font-family: helvetica;\r\n color:rgb(13,108,147);\r\n }\r\n \r\n input {\r\n width:200px;\r\n }\r\n \r\n button {\r\n background-color: rgb(13,108,147);\r\n border: none;\r\n color: white;\r\n padding: 2px 10px;\r\n text-align: center;\r\n text-decoration: none;\r\n display: inline-block;\r\n font-size: 14px;\r\n }\r\n \r\n button:hover {\r\n background-color: rgb(13,108,147);\r\n color: #ccc;\r\n box-shadow: 0 2px 6px 0 rgba(0,0,0,0.24), 0 7px 5px 0 rgba(0,0,0,0.19);\r\n }\r\n &lt;\/style&gt;<\/pre>\n<p>Enfin pour que le texte s&#8217;efface automatiquement quand le mauvais mot est saisi dans le champ il faut ajouter la ligne :<\/p>\n<pre>else if (text != \"sortir\" || text != \"maman\" || text != \"\u00e9chelle\"|| text != \"cerises\" || text != \"manger\" || text != \"sieste\" || text != \"d\u00e9but\"){\r\n input.value('');\r\n }<\/pre>\n<p>\u00e0 la fin de la fonction <em>saisieTexte()<\/em><\/p>\n\n\t\t<div class=\"toggle-box\">\n\t\t<p class=\"toggle-trigger\"><a href=\"javascript:void(0);\">Code \u00e9tape 3<\/a><\/p>\n\t\t<div class=\"toggle-section\"><p>\n<p><strong><em>sketch.js<\/em><\/strong><\/p>\n<pre>var sortir;\r\nvar jardin;\r\nvar mere;\r\nvar cerisier;\r\nvar manger;\r\nvar sieste;\r\n\r\nvar etat = 0;\r\nvar input, bouton, annotation;\r\n\r\nfunction preload(){\r\n sortir = loadImage(\"images\/0-sortir.jpg\");\r\n jardin = loadImage(\"images\/1-jardin.jpg\");\r\n mere = loadImage(\"images\/2-mere.jpg\");\r\n cerisier = loadImage(\"images\/3-cerisier.jpg\");\r\n manger = loadImage(\"images\/4-manger.jpg\");\r\n sieste= loadImage(\"images\/5-sieste.jpg\");\r\n}\r\n\r\nfunction setup() {\r\n createCanvas(1280, 800);\r\n textFont(\"Helvetica\");\r\n textSize(20);\r\n textAlign(LEFT);\r\n \r\n input = createInput();\r\n input.position(820, 740);\r\n input.changed(saisieTexte); \r\n \r\n bouton = createButton('Cliquez');\r\n bouton.position(1030, 740);\r\n bouton.mousePressed(saisieTexte);\r\n annotation = createElement('annotation', '\u00c9crire ici');\r\n annotation.position(820, 710);\r\n}\r\n\r\nfunction draw() {\r\n background(255);\r\n textSize(20);\r\n if (etat === 0){\r\n image(sortir, 0,0);\r\n textFont(\"Cambria\");\r\n fill(100);\r\n text(\"Pour avancer dans l'histoire il faut \u00e9crire au clavier le bon mot. Il est toujours contenu dans la phrase.\", 820, 50,450,100);\r\n textFont(\"Helvetica\");\r\n fill(13,108,147);\r\n text('Tu veux sortir ?', 820, 200,450,100);\r\n }else if (etat == 1) {\r\n image(jardin, 0,0);\r\n text(\"Je cherche maman dans le jardin ou je vais manger des cerises ? Pense \u00e0 prendre l'\u00e9chelle pour monter au cerisier.\", 820, 50,450,200);\r\n }else if (etat == 2) {\r\n image(mere, 0,0);\r\n text(\"Elle a l'air super occup\u00e9e, je vais aller manger des cerises...\", 820, 50,450,200);\r\n }else if (etat == 3) {\r\n image(cerisier, 0,0);\r\n text(\"Zut ! T'as oubli\u00e9 l'\u00e9chelle.\", 820, 50,400,200);\r\n }else if (etat == 4) {\r\n image(cerisier, 0,0);\r\n text(\"Super t'a pris l'\u00e9chelle, tu peux manger plein de cerises.\", 820, 50,450,200);\r\n }else if (etat == 5) {\r\n image(manger, 0,0);\r\n text(\"Ventre plein, je vais faire une sieste.\", 820, 50,450,200);\r\n }else if (etat == 6) {\r\n image(sieste, 0,0);\r\n text(\"Fin provisoire.\", 820, 50,400,200);\r\n }\r\n textSize(10);\r\n text(\"'Au jardin', Katy Couprie Antonin Louchard, \u00c9ditions Thierry Magnier, 2003\", 820, 780, 450, 50);\r\n }\r\n\r\nfunction saisieTexte(){\r\n var text = input.value();\r\n if (text == \"d\u00e9but\"){\r\n etat = 0;\r\n input.value('');\r\n }else if (etat == 0 &amp;&amp; text == \"sortir\"){\r\n etat = 1;\r\n input.value('');\r\n }else if (etat == 1 &amp;&amp; text == \"maman\"){\r\n etat = 2;\r\n input.value('');\r\n }else if ((etat == 1 &amp;&amp; text == \"\u00e9chelle\") ||(etat == 2 &amp;&amp; text == \"\u00e9chelle\") ||(etat == 3 &amp;&amp; text == \"\u00e9chelle\")){\r\n input.value('');\r\n etat = 4;\r\n }else if ((etat == 1 &amp;&amp; text == \"cerises\") || (etat == 2 &amp;&amp; text == \"cerises\") || (etat == 3 &amp;&amp; text == \"cerises\" )) {\r\n input.value('');\r\n etat = 3;\r\n }else if (etat == 4 &amp;&amp; text == \"manger\"){\r\n input.value('');\r\n etat = 5;\r\n }else if (etat == 5 &amp;&amp; text == \"sieste\"){\r\n input.value('d\u00e9but');\r\n etat = 6;\r\n }else if (text != \"sortir\" || text != \"maman\" || text != \"\u00e9chelle\"|| text != \"cerises\" || text != \"manger\" || text != \"sieste\" || text != \"d\u00e9but\"){\r\n input.value('');\r\n }\r\n}<\/pre>\n<p><strong><em>index.html<\/em><\/strong><\/p>\n<pre>&lt;!DOCTYPE html&gt;\r\n&lt;html&gt;\r\n &lt;head&gt;\r\n &lt;meta charset=\"UTF-8\"&gt;\r\n &lt;title&gt;construction&lt;\/title&gt;\r\n &lt;script src=\"libraries\/p5.js\" type=\"text\/javascript\"&gt;&lt;\/script&gt;\r\n &lt;script src=\"libraries\/p5.dom.js\" type=\"text\/javascript\"&gt;&lt;\/script&gt;\r\n &lt;script src=\"libraries\/p5.sound.js\" type=\"text\/javascript\"&gt;&lt;\/script&gt;\r\n &lt;script src=\"sketch.js\" type=\"text\/javascript\"&gt;&lt;\/script&gt;\r\n\r\n&lt;style&gt; \r\n body {\r\n padding: 0; \r\n margin: 0;\r\n } \r\n \r\n canvas {\r\n vertical-align: top;\r\n } \r\n \r\n annotation{\r\n font-family: helvetica;\r\n color:rgb(13,108,147);\r\n }\r\n \r\n input {\r\n width:200px;\r\n }\r\n \r\n button {\r\n background-color: rgb(13,108,147);\r\n border: none;\r\n color: white;\r\n padding: 2px 10px;\r\n text-align: center;\r\n text-decoration: none;\r\n display: inline-block;\r\n font-size: 14px;\r\n }\r\n \r\n button:hover {\r\n background-color: rgb(13,108,147);\r\n color: #ccc;\r\n box-shadow: 0 2px 6px 0 rgba(0,0,0,0.24), 0 7px 5px 0 rgba(0,0,0,0.19);\r\n }\r\n &lt;\/style&gt;\r\n &lt;\/head&gt;\r\n &lt;body&gt;\r\n &lt;\/body&gt;\r\n&lt;\/html&gt;<\/pre>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<\/p><\/div>\n\t\t<\/div>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2],"tags":[],"_links":{"self":[{"href":"https:\/\/www.lyceelecorbusier.eu\/p5js\/index.php?rest_route=\/wp\/v2\/posts\/2205"}],"collection":[{"href":"https:\/\/www.lyceelecorbusier.eu\/p5js\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.lyceelecorbusier.eu\/p5js\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.lyceelecorbusier.eu\/p5js\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.lyceelecorbusier.eu\/p5js\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2205"}],"version-history":[{"count":89,"href":"https:\/\/www.lyceelecorbusier.eu\/p5js\/index.php?rest_route=\/wp\/v2\/posts\/2205\/revisions"}],"predecessor-version":[{"id":3534,"href":"https:\/\/www.lyceelecorbusier.eu\/p5js\/index.php?rest_route=\/wp\/v2\/posts\/2205\/revisions\/3534"}],"wp:attachment":[{"href":"https:\/\/www.lyceelecorbusier.eu\/p5js\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2205"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.lyceelecorbusier.eu\/p5js\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2205"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.lyceelecorbusier.eu\/p5js\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2205"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}