function setup() {
createCanvas( 400, 400);
background( 255 );
stroke( 0 );
strokeWeight( 2 );
noFill();
smooth();
drawRects();
}
function draw() {
}
function drawRects() {
background(255);
for( var i = 0; i < 400; i++ ) {
roundedRect( random(-10,width), random(-10,height), random( 5, 40), random(5,40), 5, 5 );
}
}
function mousePressed() {
drawRects();
}
function roundedRect(x, y, w, h, rx, ry) {
beginShape();
vertex(x, y+ry); //top of left side
bezierVertex(x, y, x, y, x+rx, y); //top left corner
vertex(x+w-rx, y); //right of top side
bezierVertex(x+w, y, x+w, y, x+w, y+ry); //top right corner
vertex(x+w, y+h-ry); //bottom of right side
bezierVertex(x+w, y+h, x+w, y+h, x+w-rx, y+h); //bottom right corner
vertex(x+rx, y+h); //left of bottom side
bezierVertex(x, y+h, x, y+h, x, y+h-ry); //bottom left corner
endShape(CLOSE);
}